Felicific
robotics

Feb 28, 2025

R-ATV

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R-ATV
R-ATV poster
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R-ATV

Objective

Design and build a manually controlled, battery-powered rover that must navigate through obstacles in the arena and complete the race ahead of competing rovers. The robot must operate wirelessly, as wired control is strictly prohibited.

Problem Statement

Participants must build a wireless RC controlled robot capable of navigating a track consisting of various hurdles like high bumps, low friction surfaces, banked corners, and other dynamic hurdles

Event Description:

Climb or crawl. Scale or tumble. Dominate or be defeated. R-ATV is an adrenaline-pumping all-terrain vehicle competition where participants showcase their own made remote-controlled ATVs. This event pushes the limits of engineering and driving skills, challenging builders to create the ultimate off-road machine. Demonstrate your vehicle's prowess by navigating rugged landscapes and out maneuvering your rivals! Contestants will race their ATVs through a demanding course filled with obstacles, from rocky terrains and inclinations to muddy pits. Prepare for unexpected challenges and dynamic twists that will test your ATV's endurance and maneuverability. The 'Terrains of Triumph' await!

Team Specifications:

  1. A team can consist of up to 5 participants.
  2. All participants must be from the same college.
  3. Each team must choose a team leader during registration.
  4. Important communications will be made through the team leader.

Bot Specifications:

  1. Maximum size: 30 cm x 25 cm x 25 cm (l x b x h) with a tolerance of 5%.
  2. Maximum weight: 5 kg.
  3. Minimum ground clearance should be 6 cm.
  4. Onboard power supply and DC-powered components only.
  5. Voltage limit: 24V between any two points.

Track Specifications:

  1. The track will be 45cm wide with bumps, low friction zones, banking, sharp turns, high bumps and other hurdles.
  2. It will feature inclines, declines, and various types of racing surfaces.
  3. The track includes straight paths, sharp turns, rotating discs , bumpy road.
  4. The finish line will be marked by a black and white checkered zone (5 cm x 40 cm).

Gameplay

  1. The competition is based on a time trail system.
  2. If any of the robots starts before the start up call, the counter would be restarted and the machines will get a second chance. If repeated again then the team will be disqualified.
  3. If the Robot crosses a checkpoint, and moves off track, then the Robot would be placed back on the previous checkpoint crossed with a penalty.
  4. If the robot by any chances falls from the bridge, the robot will be kept back to the previous checkpoint crossed with a penalty.
  5. Team members will be allowed only five times to touch or reset their robots position during the run.
  6. This will lead to a time penalty and the timer will not stop during this course of action.

Tie-breaker Criteria

  1. Number of human interventions.
  2. Number of penalties.
  3. Time taken to complete the track.

General Rules:

  1. The team should not consist of more than 5 members.
  2. All students of a team must be from same college.
  3. The robot should not damage the track
  4. Unethical behaviour could lead to disqualification.
  5. Faculty- coordinators have all the rights to take final decisions for any matter during the event.
  6. The decision of the judges will be final and abiding.
  7. Argument with judges in any form will lead to the disqualification of the team.

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Event Committee Members

Dhariya Panchal

23ecuos100@ddu.ac.in

Krish Sojitra

23ecuog173@ddu.ac.in
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